Character Artist
3D CHARACTER DESIGN
Magpie and Moose
I took my 2D designs of both of these characters and sculpted them in ZBrush. Their low poly models were made in Maya. Lastly, I textured them in Substance Painter and rendered them in Marmoset. I wanted to focus more on expanding my sculpt abilities. I had never sculpted a quadruped or a scene with multiple characters, so I decided to tackle both of these at once. I ended up changing Magpie's fur color to better match fur patterns of real cats.  Overall, I enjoyed sculpting something different compared to my previous projects, while still keeping it consistent with my art style and overall aesthetic.
Marmoset Final Render Turntable
Iris the Witch
For this project, I took my 2D design of Iris the Witch and made her a 3D sculpt in ZBrush. I created her low poly model in Maya, textured her in Substance Painter, and lit and rendered her in Marmoset. This was a good test of my skills in various programs, as well as a fun challenge!
Marmoset Final Render Turntable
Ash the Moth Explorer
After my previous moth girl sculpt, I wanted to tackle a similar idea with more detailed elements and with an older character. My goal was to become more familiar with ZBrush, Substance Painter, and Marmoset, while also expanding my skills in stylized sculpts. Creating this sculpt really helped me push myself to accomplish and learn more as a character artist.
Marmoset Final Render Turntable
Willow the Moth Girl
Willow was my first 3D character sculpt. This greatly helped me expand my ZBrush skills, as well as my understanding of creating characters in a 3D space. I had a lot of fun discovering my style and more about myself as a stylized character artist.